How to setup flash banners

Uploading Flash banners into the Commission Factory dashboard you will need to use the Creatives > Widgets are of the dashboard. 

How to make the flash banner compatible

The first thing you'll need in a Flash banner is a "symbol" that can have an "action" applied to it - like a button. You can also insert simple shapes or images and "convert" them into a symbol. If you want your entire Flash banner to be clickable, then you can draw a shape over the entire scene, set its opacity to zero (so it's invisible), and convert it to a symbol.

You’ll also need to add some "ActionScript" that handles the click. Depending on which version of Flash you are using, you'll either need to code in ActionScript 3 (which is used in Flash 10 and higher), or ActionScript 2 (which is used in Flash 8 and 9).

ActionScript 3 for Flash 10 and Higher

Below is an example of ActionScript 3 for Flash 10 and higher that you apply to a symbol. Please remember to change "ExampleSymbol" to the correct name (specify a name for your symbol when you "Convert to Symbol"):

EXAMPLE ONLY - DO NOT USE WITHOUT CHANGING "ExampleSymbol" TO THE CORRECT SYMBOL NAME ExampleSymbol.addEventListener( MouseEvent.CLICK, function() : void { navigateToURL(new URLRequest(root.loaderInfo.parameters.clickTag), "_blank"); } );

Please note; that ActionScript 3 is case-sensitive, so please ensure that you always spell "clickTag" with the correct capitalisation.

ActionScript 2 for Flash 8 and 9

Below is an example of ActionScript 2 for Flash 8 and 9 that you apply to a symbol:

on (release) { getURL(_root.clickTag, "_blank"); }

Please note; that ActionScript 2 is case-sensitive, so please ensure that you always spell "clickTag" with the correct capitalisation.